Below is the next session of our party’s Adventure Report for the humongous Dungeons & Dragons campaign Storm King’s Thunder.
Session 3, 4/30/19:
As the team recovers from the fight, Sir Frost Breaker offers to heal Brother Broosel. (He isn’t of dragon descent, but he was drag-ging after that vicious fight!) Halberticus searches around the defeated ogre with great interest of selling his gigantic green eyeballs. He attempts to steal the eyeballs, but unfortunately squashes them both; each with a loud squish, which greatly saddens him. As the team gets their bearings after the fight and prepare for the next adventure throughout these caves, they hear movement. Sir Frost Breaker is determined to find out what is going on. He goes towards the noise in a trail off of the main area, but discovers nothing.
Halberticus decides to look down another dark path, but falls into a crevice and takes some damage! He is now 20 feet down, in the dark, and worried he may not be saved! Sir Frost Breaker follows the sound of Halberticus and is able to toss him a rope. As he is trying to pull Halberticus to safety, FB almost drops him as his footing gives way. Luckily, he is able to regain a strong stance and a firmer grip to pull Halberticus to safety and back with the team.
Here’s the third of our party’s Adventure Report for the humongous Dungeons & Dragons campaign Storm King’s Thunder.
(I’m finally getting around to posting these!)
Session 2, 3/26/19:
The party is joined by the halfling rogue Halberticus Darkleaf, an old friend, in Nightstone. Hal meets them at the temple after everyone takes a short rest after the battle with the goblins and the worgs. The two soldiers from the keep are also accompanying the team, and they’re anxious to find the missing townspeople after the giant attack.
However, before they can move out of Nightstone, they hear meowing from a ruined house. Mavthos and Hal go to investigate, but their bumbling scares off the creature, which they hear skittering inside the house. Luckily, Torinn uses some monk skills to corral the creature, which turns out to be a tressym — a winged cat with a tag on its neck that says “Normanx”! Normanx and Torinn are quickly inseparable.
Hello again. Sorry it’s been a while, but I’ve been busy prepping a new adventure that’s going to be huge — literally! It’s my first time tackling a full-size published campaign, and I chose Storm King’s Thunder, where my players are going to take on giants.
To help me, I have a huge map and all sort of resources, as you can see below:
Thanks for reading! If you’re enjoying this blog, feel free to take a look at my books at UnWrecked Press and Amazon. If something I wrote here improved your gaming experience or you just want to say thanks, buy a book or two!
I’ve been wanting to write this article about Dungeons & Dragons since I started this blog way back in September (hey, it seems like a long time ago for me!). I’ve been reading a lot lately about the game and its somewhat shocking resurgence in the past few years–ever since the release of the Fifth Edition, or “5e” as we call it–and I thought I’d share my thoughts on why it’s gotten huge again.
I mean, even The New Yorker has written about D&D, for crying out loud! How legitimate can it get?
SIDE NOTE: I do feel like there’s still an unfortunate stigma attached to the game left over from the “satanic” scare of the ’80s. I didn’t even want to mention that, but I felt like it was the elephant in the room. Suffice to say that it was a case of parents not really knowing what their kids were up to, and then jumping to the wrong conclusions thanks to news reports and “60 Minutes” sensationalism. If you want to lean more, check out this article from Geek and Sundry.
Let’s just say that D&D has more or less moved out of the basement and into the living rooms and dining rooms of many families and friends. (Although it’s still fun to actually play the game in the basement, if you’ve got one…)
Let’s talk about all of the factors that played into this recent D&D resurgence.
I’ve been trying to get back to playing Dungeons & Dragons with my family and friends for a while now. It feels like we play maybe once a month or so these days, what with school and extracurriculars for the kids, and busy days of work for my wife and me. We’ve kinda fallen out of the habit.
I’m hoping to get on a more regular schedule. Sometimes this game is more like a sport than a hobby. I have this need to practice so I can keep getting better!
And just this past week, I think I figured out what the problem was. We’d been playing a bunch of one-shots after finishing Lost Mine of Phandelver from the D&D Starter Set. And while we had lots of fun with those short, self-contained quests, there wasn’t anything pulling us all back to the table.
We had no urgent sense of What’s Gonna Happen Next? I wasn’t doing a good job of connecting all these one-shots into a compelling narrative.
So just this past week I started reading up on how to run… a campaign!
So you’ve bravely volunteered to be the Dungeon Master for your group of players. Congratulations! Let’s get you ready for running your first-ever game of Dungeons & Dragons.
SPOILER ALERT: You’re going to have fun. You’ll be exhausted at the end of the gaming session, but you’ll have a blast.
In this article, I’ll talk about some “best practices” for preparing for your game, what to do right before the game starts, how to run the game, and what to do after the game is over. The D&D Dad has you covered, first-time DMs.
And just remember, you’ll only be a brand-new DM once. After that, you’re a veteran.
A note from the D&D Dad: I’d normally create two separate articles for this adventure session, but this one-shot by M.T. Black is special. Not only is it a great introduction to new players (I had one at this session), but the entire adventure takes place on ONE sheet of paper! So I’m simply combining my Adventure Report with my Review.
For this one-shot, we gathered multiple misfits from the world of Eberron, who then stepped into the world of the Forgotten Realms: